Richard's Eye

Japan's Seasonal Factors
Seasonal income flow & impact on consumer spending
Arbitrage & Consumers
Law of "One Price" in consumer  product markets
Japan Viewed from the Outside
"Gai-jin,"  outsiders, views of Japan uncover new insights
Mobile phone usage habits -- Japan, China, U.S.
JMR study finds culturally influenced patterns
Richard May -- interview on iTV
Video clip -- marketing research
trends in Japan now
Software-as-a-Service
SaaS changes how you acquire software

Japan Pop beat

Japan's popular culture as seen in its manga comics, anime movies and characters are widely admired among pop culture young outside of Japan.  Youth in China, Korea, the U.S. and Europe have fallen under the spell of characters.  This series discusses some of these trends that may provide overseas marketers with insights and ideas on approaching the youth markets in Japan  and in turn selling to Japan pop followers in the U.S. and Europe.



Big bucks manga
Japanese Anime -- Within Sight of a 10 Trillion Yen Global Market


Global impact
Worldwide Influence of Japanese Products on Pop Culture


Peer-to-Peer
The Rise of "Peer-to-Peer" Pop Culture


Driving the content
Pop Culture -- Driving the Content Industry


Manga in English
Manga are introducing a "Right-to-Left" Publishing Culture
 

Robot dreams
Domestic Robots -- The Dream of the Masses


Online gaming
Gaming -- South Korea seeks leadership in online gaming


3 sacred treasures
The New Three Sacred Treasures -- Transforming Communication


Guys just wanna be girls
A flamboyant new breed